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Thursday, 24 December 2015

Patch #30

 Patch #30 - 12/24/15


Game
• Includes AMD Radeon driver fix from Crytek
• Fixed server crash related to a player corpse's second primary slot being active
• Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
• Shader cache updated again to help reduce stalls while playing

Vehicles
• 5-ton Truck added - longer despawn from unused time, seats for nine players
• Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items
• Recurve bow added - still a couple of oddities with it, but will be improved over time
• M1911-A1 pistol added
• Arrows added
• .45 ACP magazine added
• Many variations of the baseball cap added (55 of them)
• Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
• Increased the velocity of the 9mm round
• Increased the walking speed while using the flashlight

UI
• Added in new splash screen image
• Changed initial screen image to the older Miscreated mutant screen
• Fixed anti-rad mushroom icon

Combat
• Adjusted recoil on several weapons
• Fixed screen centering issue on several weapons

Emotes
• Added thumbs down emote

Map/World
• Adjusted view distances on some house prefabs to increase performance a tiny bit
• Made building enterable at the entrance to the Pinecrest racing area
• Added new flaming barrel prefab

AI
• Removed an unneeded invisible item that was being spawned for each AI

Sounds
• Added in new sound variations for vegetation that moves when touched
• Frog sounds added
• Molotov explosion sound updated
• Footstep sound level slightly reduced
• Footsteps added to the "Crazy" mutant
• Sound now plays when water bottles are refilled
• Swim stroke sound effect added

Textures/Materials
• Decreased smoothness on hemlock trunk material
• Decreased smoothness on pine trunk material
• Added missing material for the greenhouse
• Fixed a creek texture that was using an invalid cubemap (reflection)
• Fixed many missing surface type errors that have been around for a while now
• Several tweaks to the quadbike texture/materials
• Fixed some incorrect physics proxies on the hemlocks and white fir trees
• Tweaked the log cabin textures
• Tweaked the warehouse textures and material
• Decreased the texture size of the light switches
• Optimized the pipe control room proxy and LODs
• Optimized a few tiled terrain textures
• And many more...

Models
• Slightly increased the size of the small dome tents, so you can enter them fully again

Animations
• Fixed melee and jump animations with the Torch


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