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Tuesday 8 December 2015

Patch #29

Patch #29 - 12/08/2015




Game
• Heightmap AO disabled to increase frame rate

Combat
• Some weapons will no longer auto-center to the middle of the screen after being shot
• Recoil for some weapons have been adjusted
• Headshots will now work correctly on AI to kill them easier

Emotes
• Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
• Opened a new road connection near Pinecrest to the North Valley
• Added more houses in the North Valley area
• The top of the middle mountain is now accessible
• Added more car related loot spawns to the warehouses in the Valley
• Added skeletons to some houses and environment
• Added road barriers with blinking lights in the world
• Added water particle effects and sound on the small stream next to Sultan
• Replaced gas station with a new prefab outside of Pinecrest
• Adjusted the sound fall off for flies (should fade in/out better)

Items
• Three already crafted new weapons added:
• Crafted 9mm pistol
• Crafted 5.56 rifle
• Crafted 9mm burst-mode rifle
• Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
• Molotov particle effect improved again and damage position adjusted
• Anti-radiation mushroom added
• Water bottles are refillable
• Hi-tops shoes added (seven color variations)
• Adjusted the weight of most shoes

Crafting
• Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
• Decreased flies sound loudness and attenuation distances
• Sounds added for some boids (little animals)
• m4a1 fire sound updated
• 22 rifle fire sound updated

Base Building
• Gatehouse now has more health

Textures/Materials
• Jeans texture made to be more efficient
• Fixed leaf particle effect that was too bright at night
• Fixed sunglasses with missing lens
• Adjusted brightness on cattle guard at night

Models
• Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
• Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
• Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
• Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
• Hi-tops shoes model skinned
• Improved skinning around the top of crazy mutant's legs
• Swimming animations have been improved for both 3p and sfp
• Swimming animations now trigger particles effects
• Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
• Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
• 3 new emote animation; shhh, thumbs up, and pointing



SebioC               

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