header

header

Thursday 24 December 2015

Patch #30

 Patch #30 - 12/24/15


Game
• Includes AMD Radeon driver fix from Crytek
• Fixed server crash related to a player corpse's second primary slot being active
• Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
• Shader cache updated again to help reduce stalls while playing

Vehicles
• 5-ton Truck added - longer despawn from unused time, seats for nine players
• Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items
• Recurve bow added - still a couple of oddities with it, but will be improved over time
• M1911-A1 pistol added
• Arrows added
• .45 ACP magazine added
• Many variations of the baseball cap added (55 of them)
• Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
• Increased the velocity of the 9mm round
• Increased the walking speed while using the flashlight

UI
• Added in new splash screen image
• Changed initial screen image to the older Miscreated mutant screen
• Fixed anti-rad mushroom icon

Combat
• Adjusted recoil on several weapons
• Fixed screen centering issue on several weapons

Emotes
• Added thumbs down emote

Map/World
• Adjusted view distances on some house prefabs to increase performance a tiny bit
• Made building enterable at the entrance to the Pinecrest racing area
• Added new flaming barrel prefab

AI
• Removed an unneeded invisible item that was being spawned for each AI

Sounds
• Added in new sound variations for vegetation that moves when touched
• Frog sounds added
• Molotov explosion sound updated
• Footstep sound level slightly reduced
• Footsteps added to the "Crazy" mutant
• Sound now plays when water bottles are refilled
• Swim stroke sound effect added

Textures/Materials
• Decreased smoothness on hemlock trunk material
• Decreased smoothness on pine trunk material
• Added missing material for the greenhouse
• Fixed a creek texture that was using an invalid cubemap (reflection)
• Fixed many missing surface type errors that have been around for a while now
• Several tweaks to the quadbike texture/materials
• Fixed some incorrect physics proxies on the hemlocks and white fir trees
• Tweaked the log cabin textures
• Tweaked the warehouse textures and material
• Decreased the texture size of the light switches
• Optimized the pipe control room proxy and LODs
• Optimized a few tiled terrain textures
• And many more...

Models
• Slightly increased the size of the small dome tents, so you can enter them fully again

Animations
• Fixed melee and jump animations with the Torch


Tuesday 8 December 2015

Patch #29

Patch #29 - 12/08/2015




Game
• Heightmap AO disabled to increase frame rate

Combat
• Some weapons will no longer auto-center to the middle of the screen after being shot
• Recoil for some weapons have been adjusted
• Headshots will now work correctly on AI to kill them easier

Emotes
• Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
• Opened a new road connection near Pinecrest to the North Valley
• Added more houses in the North Valley area
• The top of the middle mountain is now accessible
• Added more car related loot spawns to the warehouses in the Valley
• Added skeletons to some houses and environment
• Added road barriers with blinking lights in the world
• Added water particle effects and sound on the small stream next to Sultan
• Replaced gas station with a new prefab outside of Pinecrest
• Adjusted the sound fall off for flies (should fade in/out better)

Items
• Three already crafted new weapons added:
• Crafted 9mm pistol
• Crafted 5.56 rifle
• Crafted 9mm burst-mode rifle
• Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
• Molotov particle effect improved again and damage position adjusted
• Anti-radiation mushroom added
• Water bottles are refillable
• Hi-tops shoes added (seven color variations)
• Adjusted the weight of most shoes

Crafting
• Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
• Decreased flies sound loudness and attenuation distances
• Sounds added for some boids (little animals)
• m4a1 fire sound updated
• 22 rifle fire sound updated

Base Building
• Gatehouse now has more health

Textures/Materials
• Jeans texture made to be more efficient
• Fixed leaf particle effect that was too bright at night
• Fixed sunglasses with missing lens
• Adjusted brightness on cattle guard at night

Models
• Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
• Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
• Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
• Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
• Hi-tops shoes model skinned
• Improved skinning around the top of crazy mutant's legs
• Swimming animations have been improved for both 3p and sfp
• Swimming animations now trigger particles effects
• Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
• Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
• 3 new emote animation; shhh, thumbs up, and pointing



SebioC