Patch #27 - 10/28/2015
Raise/Lower Weapon System
In this patch is a new weapon lowering/raising combat mechanic.
By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing).
With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation.
At any time you can sprint (from lowered or raised weapon position) to
sprint at full speed, but need to leave sprint to attack or fire.
Pre-compiled Shader Cache
This patch contains the first iteration of distributing our own
pre-compiled shader cache with the game to help reduce stalls while
playing.
We will continue to improve the cache each update.
Server Rental
• Fixed spelling of "http_password" in the hosting config file, so you can change it for your server
• All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name
• First-person only mode should work correctly
• wm_TimeScale will now work correctly in the hosting.cfg file
• Removed support for idle time related variables, temporarily
• Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands
Game
• White flickering when joining another game is fixed
• Game will no longer start in fullscreen mode to workaround the mouse
scaling issue. You can use Alt+Enter to switch after starting the game
if you want to run in fullscreen
• Smoothed out player and AI movement - less jittering now
• Increased available network IDs, so busy servers should run longer
• Fixed server hang caused by a bad output message
• Server browser will no longer display servers that are still starting up and not ready for players to join yet
• More adjustments and improvements to the weapon lowering/raising system
• Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed
• Using an ironsight is now synchronized over the network
• Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button
• Some fixes for head disappearing when scrolling view out
• Adjusted helper positions for firing, so you can't shoot through objects really close to you
• Reduced backpack spawn rates - can easily craft a starting one now
• Camera interpolation changed so it's smoother and has less lag
• Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost
• Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons
• Player corpses shouldn't float as often and appear in a t-pose as much
Items
All of the four camouflage patterns are now consistent across the
various clothing pieces, so you can try to find a complete set, if
wanted. The sets are named Woodland, Hunters, Hex, and Desert.
• Axe added - harvests wood a little better than a Hatchet, does more damage to players
• Balaclava added - five color variations
• Wool gloves added - nine color variations
• Gas mask added
• Rope added - used in crafting
• Empty bottle added - used in crafting
• Craftable horseshoe pack added - works as a backpack - default recipe for everyone
• Craftable molotov added - can be thrown and explodes - acts more like a
grenade for now, but will be improved over time - default recipe for
everyone
• Added seven vegetables that will spawn in food related spots - later you will be able to grow them
• Added four camouflage versions of the puffy jacket
• Added four camouflage versions of the cargo pants
• Added four camouflage versions of the head bandanna
• Pickaxe changed to a primary slot weapon
• Added barbed wire coil - used in basebuilding - default recipe for everyone
Base Building
• Added 2m and 4m barbed wire fence parts
Map
• New cave added
• Two new bunkers added
• Expanded the valley across from Brightmoor that loops around to Woodhaven - Get out and explore the world!
Vehicles
• Can be repaired by hitting them with the Lug Wrench again
• Suspension adjusted to reduce vehicles randomly bouncing
Sounds
• Any vegetation that moves when touched will now make a sound - sounds are still WIP
• Added ejected shell impact sounds on the ground
AI
• AI will now be attracted to voice chat in game
Animations
• Altered crouching movement animations so you can no longer peak through walls
• Improved no weapon/melee jumping animations for sfp
• Realigned the camera correctly during idle animations for vehicles
• Heavy landing animation fixed to remove sliding about of character
• Added head movement to all lowered weapon poses
• Added new lowered weapon stance to all weapons
• Fine tuned raised weapon stance for all weapons, including fists
• Many other changes to stances
Textures/Materials
• Adjusted bad normal map on plaster walls
• Fixed the white car and some trees so they can be harvested for crafting materials
• Altered color of the default rugged backpack - khaki colored now
UI
• Tactical keybind renamed to Raise/Lower
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