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Monday, 29 February 2016

Miscreated Patch #33

Miscreated Patch #33 - 02/29/16

Friday, 29 January 2016

Miscreated Movie - Episode 1

Miscreated Movie - Episode 1

by sgtscortez





                                                                                                                                         SebioC

Tuesday, 19 January 2016

Patch #31

 Patch #31 - 01/19/16

Game
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!)
• Fixed internal timer issue so things like AI movement is smoother
• Steam DLLs updated to latest version
• EAC updated to latest version - also fixes some issues with AV issues blocking game access
• Added some hints to the loading screens for throwing and using the bow
• Player spawn location height adjusted to prevent spawning in roofs/ceilings
• Issue with particle effects fixed
• Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped
• Low health pulsing effect reduced

VOIP
• Increased VOIP quality level
• Increased reaction speed when talking

Weapons
• Crossbow added (uses bow sounds currently)
• 357 pistol iron sight is now aligned correctly
• Arrows now have a visual effect the shooter can see to track them better
• Fix for seeing a double weapon model at times
• When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again
• Weight of the recurve bow reduced

Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects
• Fixed issue with the camera when entering from third person
• Smoothed camera when driving
• Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues

Items
• Bicycle helmet added
• Bolts added (for Crossbow)
• Map added
• Ammo should no longer disappear when dropped
• Tarp added
• Camouflage netting added
• You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them
• Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do

Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ...
• Requirements to build a sandbag reduced to half of what it was

Base Building
• Added some small log furniture craftable pieces
• Added craftable lean-to and a few variations of small shelter walls
• Added craftable camouflage walls
• Health increased on the Gatehouse

Combat
• Fixed accuracy issue when moving and firing (especially when strafing)
• Kick damage now independent of weapon held
• Can't harvest from kicking (only using typical melee weapons)
• Kicking speed fixed
• Kicking animation now synchronized over the network
• Can use the sniper scope with the gasmask
• Arrow speed slightly increased

Map/World
• Updated the texture for the base terrain for the world - adds more detail
• Terrain vegetation now blends in with the base terrain color better
• Textures for several terrain layers updated to look better
• Specialized environment probes added so metal and glass don't shine so much at night
• Fixed issue with reflections on the water so it looks a little better
• Moved a weapon spawner that was under a desk and impossible to loot from
• Added lens flare to the sun
• Added shadows on grass for "Very High" spec only
• Windmills now rotate

AI
• AI now does half the damage as before
• Percent change to bleed from AI damage also reduced

Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them
• Some unused textures removed from distribution

Models
• Some unused models removed from distribution
• Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient

Animations
• Crossbow animations
• Throwing animations improved to fix some issues
• Adjusted the player's right foot so it doesn't bend oddly





 SebioC   

Thursday, 24 December 2015

Patch #30

 Patch #30 - 12/24/15


Game
• Includes AMD Radeon driver fix from Crytek
• Fixed server crash related to a player corpse's second primary slot being active
• Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
• Shader cache updated again to help reduce stalls while playing

Vehicles
• 5-ton Truck added - longer despawn from unused time, seats for nine players
• Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items
• Recurve bow added - still a couple of oddities with it, but will be improved over time
• M1911-A1 pistol added
• Arrows added
• .45 ACP magazine added
• Many variations of the baseball cap added (55 of them)
• Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
• Increased the velocity of the 9mm round
• Increased the walking speed while using the flashlight

UI
• Added in new splash screen image
• Changed initial screen image to the older Miscreated mutant screen
• Fixed anti-rad mushroom icon

Combat
• Adjusted recoil on several weapons
• Fixed screen centering issue on several weapons

Emotes
• Added thumbs down emote

Map/World
• Adjusted view distances on some house prefabs to increase performance a tiny bit
• Made building enterable at the entrance to the Pinecrest racing area
• Added new flaming barrel prefab

AI
• Removed an unneeded invisible item that was being spawned for each AI

Sounds
• Added in new sound variations for vegetation that moves when touched
• Frog sounds added
• Molotov explosion sound updated
• Footstep sound level slightly reduced
• Footsteps added to the "Crazy" mutant
• Sound now plays when water bottles are refilled
• Swim stroke sound effect added

Textures/Materials
• Decreased smoothness on hemlock trunk material
• Decreased smoothness on pine trunk material
• Added missing material for the greenhouse
• Fixed a creek texture that was using an invalid cubemap (reflection)
• Fixed many missing surface type errors that have been around for a while now
• Several tweaks to the quadbike texture/materials
• Fixed some incorrect physics proxies on the hemlocks and white fir trees
• Tweaked the log cabin textures
• Tweaked the warehouse textures and material
• Decreased the texture size of the light switches
• Optimized the pipe control room proxy and LODs
• Optimized a few tiled terrain textures
• And many more...

Models
• Slightly increased the size of the small dome tents, so you can enter them fully again

Animations
• Fixed melee and jump animations with the Torch


Tuesday, 8 December 2015

Patch #29

Patch #29 - 12/08/2015




Game
• Heightmap AO disabled to increase frame rate

Combat
• Some weapons will no longer auto-center to the middle of the screen after being shot
• Recoil for some weapons have been adjusted
• Headshots will now work correctly on AI to kill them easier

Emotes
• Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
• Opened a new road connection near Pinecrest to the North Valley
• Added more houses in the North Valley area
• The top of the middle mountain is now accessible
• Added more car related loot spawns to the warehouses in the Valley
• Added skeletons to some houses and environment
• Added road barriers with blinking lights in the world
• Added water particle effects and sound on the small stream next to Sultan
• Replaced gas station with a new prefab outside of Pinecrest
• Adjusted the sound fall off for flies (should fade in/out better)

Items
• Three already crafted new weapons added:
• Crafted 9mm pistol
• Crafted 5.56 rifle
• Crafted 9mm burst-mode rifle
• Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
• Molotov particle effect improved again and damage position adjusted
• Anti-radiation mushroom added
• Water bottles are refillable
• Hi-tops shoes added (seven color variations)
• Adjusted the weight of most shoes

Crafting
• Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
• Decreased flies sound loudness and attenuation distances
• Sounds added for some boids (little animals)
• m4a1 fire sound updated
• 22 rifle fire sound updated

Base Building
• Gatehouse now has more health

Textures/Materials
• Jeans texture made to be more efficient
• Fixed leaf particle effect that was too bright at night
• Fixed sunglasses with missing lens
• Adjusted brightness on cattle guard at night

Models
• Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
• Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
• Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
• Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
• Hi-tops shoes model skinned
• Improved skinning around the top of crazy mutant's legs
• Swimming animations have been improved for both 3p and sfp
• Swimming animations now trigger particles effects
• Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
• Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
• 3 new emote animation; shhh, thumbs up, and pointing



SebioC               

Tuesday, 24 November 2015

Patch #28

Patch #28 - 11/24/15

Damage System

This update contains a new experimental damage system for all projectiles (bullets).
The damage is now, essentially, based on the kinetic energy of the projectile at time of impact.
In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons.
This new system should make the damage a lot more consistent and predictable when you are shooting at someone.
As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.

Game
• Several miscellaneous server crashes fixed
• Item spawns/despawns have been slowed down to reduce server and network load
• All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result
• Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running
• After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack
• The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP
• Headshots on mutants now work to kill them easier

Emotes
• Added player emotes to the game for better player interactions
• Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here
• Can rebind emotes, but by default the current keybinds use F2-F6
• More emotes will be added in future updates

Map/World
• Clyde Hill neighborhood added (northern part of the map)
• AI added to underground bunkers
• Added many new road signs around the map to help navigate
• Added sound effect for flies to some areas
• Added build exclusion zone that was missing around the fast food restaurant
• Reduced max amount of shadows in trees from SVOGI (they were too dark)

Items
• Increased the spawn percent for the camo clothing
• Adjusted spawn rates for backpacks
• Fixed flashlight model so light is correctly emitted from it
• Reduced the number of pellets emitted from the shotgun (does less damage overall)
• Shotgun pellets now have correct bullet drop applied
• Updated behavior, sound and particle effects for the molotov
• Empty glass bottle is now a throwable item (attracts AI)
• Ranged weapons and flashlight should be correctly oriented on the side of the player's body
• Added new dust mask item
• Added metal pipe crafting component
• Added craftable pipebomb
• Added headband item with color variations
• Added military style metal and plastic canteens
• Added left and right eyepatches
• New Wasteland shirt, pants, and boots added with several color variations

Vehicles
• Added another passenger location to the boat (holds a total of 5 people now)
• Increased acceleration and maximum velocity for the boat
• Boat's particle effects should play correctly

Sounds
• Increased distance weapon fire sounds can be heard
• Vehicle volumes decreased
• New ocean sounds
• New M40A5 fire sound
• New 12-gauge shotgun fire sound
• New sounds for small animals
• Added sound for filling a sandbag
• Added new crazy mutant sounds
• Added eating raw vegetables sound
• Added eating pills sound
• Added sound for using any type of bandage
• Added sound for player getting sick (poisoned)
• Added sounds for when player is thirsty

AI
• AI will now be attracted to glass bottles breaking and molotov explosions
• AI should now wander around after killing their target
• AI are now spawned in closer to players
• Increased maximum number of AI in game at once

UI
• Updated animation that plays on the character portrait in the inventory screen

Textures/Materials
• Fixed some windows being too bright at night
• Improved the old, ugly looking street planter models and textures
• Adjusted the textures on some of the rocks in game to look much better
• Fixed material setup on the player and mutants - should eliminate the missing surface type errors that could appear

Models
• Added some models of just a house foundation for more variety in game world
• Reduced size of tactical shotgun to be inline with real life dimensions

Animations
• Flashlight - improvements made to movement to holding the flashlight while moving, changes to sprint holding as well
• Tactical shotgun - animations altered to accommodate new weapon size
• Emotes - 5 emotes added: wave, middle finger, stop, come here, and handsup/surrender
• Firing weapon ironsights - new stable/smoother ironsight movement. While crouching in ironsight and moving forward, gun will no longer tilt.
• G18 - bug while jumping and shooting is fixed. Now you can shoot forwards instead of shooting to the sky
• Throwing items - slight change to the lowered movement hand position (visual change only)
• Pipebomb - animation set up for the pipebomb
• Hand/Arms - improvements to the skinning around the wrist area
• Fishing boat - new passenger position added in front of the driver
• ATV - passenger will now look forwards instead of backwards in first person mode




                                           SebioC