Miscreated Patch #33 - 02/29/16
Bicycles
• This patch adds bicycles to the game!
• The physics for the bicycles still needs to be improved, but we feel they are good enough for now to release to all servers.
• They do not require any parts to work, but they also despawn after a few hours of not being used as a result.
• We welcome your feedback on what you think of them!
TrackIR
• This game update adds support for Natural Point's TrackIR head tracking system: naturalpoint.com/trackir
• Support has been added for adjusting the camera's pitch, yaw, roll, and left/right leaning.
• Keybinds have been added to recenter the view and to also disable TrackIR when not being used.
FaceTrackNoIR/Opentrack
• Support was also added to perform head tracking using a face cam, but
this solution isn't as fast or a precise as using a dedicated hardware
based solution such as TrackIR.
Game
• Fixed server crash related to using molotovs or blowing up diesel jerry cans
• Alt key will now work correctly for freelook when using windowed mode
• Updated EAC to latest version
• Fixed issue with sprinting while swimming not working
• Fixed naming issue preventing some magazines in pistols from being restored when logging in
• Mouse scaling issue fixed - forcing game to always be in windowed mode when starting has been removed
• Fixed visual artifacts on the screen from seeing cave areas at a far distance
Servers
• Chat logs are now saved on game servers
• i3d will add support for server renters to view them
UI
• XBox controller mouse emulation added
• Lean keys, Q and E, can be rebound
Items
• Added several variations for the face bandana
• Improved firing visual effects several weapons
• Adjusted 357 pistol recoil
• Saw blade added
• Pickaxe now spawns in oriented correctly and is correct on a character's back
Vehicles
• Controllers can be used to steer vehicles
Crafting
• Three more baseball bat weapon variants added
• Cancelling a throw now works correctly
Sounds
• Looping sounds don't stop when the game window loses focus
• Corrected holstering sounds for the .22 pistol
• Spikers will now grunt when hurt and make a dying sound effect
• Added sound effects for opening/closing inventory - sounds are WIP
• Added sound effects for crafting items - sounds are WIP
• Torch burning sound stops correctly when torch is dropped
• Volume levels for different weapons more balanced with each other
• Volume levels for different vehicles more balanced with each other
• Volume slider now affects environment and bush collision sounds
• Collision sounds volume with bushes reduced
Combat
• Fixed bullet impact effects on water
• Blood splatter effects appear on the ground
Map/World
• Improved terrain rendering
• Moved a box in the mobile homes that was causing issue
• Burning barrels improved - added better light, minor lens flare, tweaked particles
• Adjusted lights for the construction barriers that blink
• Adjusted sign poles to help prevent vehicles getting stuck in them
• Build exclusion zones updated to help prevent some griefing
• Updated farm fields in the back of Sultan
• Some minor updates to Pinecrest
• Fire department prefab updated
Textures/Materials
• Adjusted surface type for shells so they bounce more when impacting the ground
• Removed some unused first person particles due to our simulated first person system
• Fixes for shop door textures
• Improved military tent texture
• Fixed corkboard textures
• Fixed brightness on the office clock and small flag pole.
• Fixed surface type and materials for the outdoor cinema sign
• Improved texture for the deer
• Improved forest and rocky soil terrain textures, and a few other terrain surfaces
• Improved textures and materials for Crazy mutant
• Many more minor improvements and adjustments
Animations
• Made lean animations faster, also works with head tracking
• Removed old first person compressed animation database files that were no longer needed
• Fixed steering wheel animations not working on vehicles
• Fixed several of the small animal animations that were not working
• Fixed windmill animations
• Adjusted crouch animation so you can't peek through walls using it
SebioC
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