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Saturday, 30 July 2016

Patch #37

 

Patch #37 - 07/29/2016

 
 
Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates. 
Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive) 
  • Roosters and pigs are currently spawning in game - more animals will be added in future updates 
  • Animals may be killed and harvested/looted 
  • With your hands empty, you may pick up animals and carry them around 
  • When dropped they will stay in the general area where they were dropped at 
  • If you drop them in your base's radius they will persist through a server restart

Servers
  • General performance improvements 
  • Improvements to manage items in tents and crates 
  • Fix for running out of network IDs 
  • Reduce memory footprint per player 
  • Server will only start if its data can be loaded from the database (should fix missing bases issue) 
  • Fixed players not properly becoming non-relevant to other players

Game
  • Shader cache regenerated with latest data - should help reduce stutters/freezing 
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before) 
  • Volumetric fog is disabled, but normal fog still exists 
  • Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting 
  • Default spec is now Medium instead of High 
  • Texture resolution now varies per spec 
  • Disabled silhouette POM 
  • Player corpse not being visible issue should be fixed

World
  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.) 
  • Ambient sounds areas improved with correct setup and recommendations from Crytek 
  • New variations of three story buildings added 
  • Rooster and pig spawn points added 
  • Sedan spawn points added

AI
  • Mutants now have an increased chance to have loot and can have more than one item 
  • Brute mutant added - stronger and tougher than other mutants

UI
  • Changes to confirmation window title 
  • Timers no longer reset when moving around in the menu

Vehicles
  • Sedan added - multiple color variations 
  • Damage model for quadbike updated 
  • Adjusted particle effects for the f100 truck 
  • Vehicles will no longer leak fuel/oil when not running 
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

Items
  • Adjusted the maximum pile size for some rounds 
  • All types of ammo can now spawn in piles 
  • Pickaxe changed to a secondary weapon - increased spawn rate 
  • Flare gun now spawns with a pile of flares - flare rounds can stack 
  • Scarves added (several variations)

Crafting
  • Several variations of crafted headbands added 
  • Added size of sandbags to description

Combat
  • When bandaging another player, they will now receive a message 
  • Adjusted bleed particle effect location for players

Base Building
  • Gnome health reduced 
  • Added in missing pine tree to get wood from 
  • Dismantling a generator will now give you the generator component back 
  • Dismantling a work light will now give you the work light component back

Animations
  • Reduced the sway when holding the map so it is easier to read 
  • M40A5 now has a dry fire animation and sound when looking through the scope 
  • Adjusted how bow animations work - should function much better now 
  • Fixed recurve bow select animation 
  • Grey wolf LOD skinning issues fixed 
  • Fixed sprinting with flashlight - now useful again whilst sprinting

Sounds
  • M40A5 sounds added for racking when firing using the scope

Models
  • Physics proxies improved on some weapons so they don't bounce around so much when dropped 
  • Added LODs for main player skin (LODs help with optimization) 
  • Added LODs for crafted weapons 
  • Added LODs for 22 pistol weapons 
  • Added LODs for the megalites 
  • Added LODs for hunting knife 
  • Added LODs for crossbow 
  • Added LODs for hk45 pistol 
  • Added LODs for g18 pistol 
  • Added LODs for m40 
  • Added LODs for hammer 
  • Added LODs for squeegee 
  • Added LODs for the river dam 
  • Added LODs for tractor 
  • Flashlight altered to add in glass pane

Textures/Materials
  • Improved tactical shotgun textures 
  • Grey wolf eye overlay added for specular reflection 
  • HK45 weapon updated 
  • Flashlight texture updated 
  • Lean-to textures updated 
  • Updated textures for chicken coop 
  • HK45 normal map errors fixed


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SebioC

 

Thursday, 30 June 2016

Patch #36

Patch #36 - 06/30/2016 
 
Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients.

The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.

Reloading Weapons:
  • You can now press R to reload your weapon
  • Reload animations and sounds now work
  • The first applicable magazine/ammo pile NOT in your backpack will be used
  • Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
  • You can press R to reload while moving
  • The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously

Incapacitation System:
  • You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
  • A player can be captured when you are behind them and they are not moving or if they have their hands up
  • If bound you can use the lean keys for 4-5 minutes to eventually break free
  • Another player can free a captured player by targeting them and using the action menu
  • Captured players can be passengers in cars and still consume items in the world
  • Captured players cannot access their inventory or pick up items

Tents:
  • Tents will appear in the world already set up (much like how vehicles just appear)
  • Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
  • Tents can take damage and be destroyed - and items will be destroyed in them as well
  • Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
  • Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
  • To pack up a tent you have to empty any contents inside of it first
  • There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
  • Tents will despawn if nobody uses them after several days
  • Tents come in various sizes and colors - each size holds a different amount of items
  • Tents can be repaired using duct tape

Game:
  • Can no longer remove attachments from another player's weapon while he's holding it
  • You can consume an item without picking it up - mouse wheel down when one is targeted
  • Black screen bug related to lightning/lights is fixed
  • Increased suicide timer to 300 seconds
  • Increased idle kick time to 600 seconds
  • Second primary weapon slot is enabled
  • Primary weapons can no longer be stored inside of clothing/backpacks
  • Jacket/vest slot is now available with new clothing you can find for it
  • Players can no longer spawn on top of other players at spawn points
  • Items can now spawn inside of clothing and backpacks you find on the ground
  • Items can now spawn inside of vehicles
  • Items can spawn inside of tents
  • Safe fall distance slightly increased
  • Fixed server ban message - will specify if it's a specific server ban or a global game ban
  • Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
  • Default view distance increased to 4km (required for rainbows and new volumetric fog)
  • Recompiled shader caches
  • Players will no longer respawn in the Northern part of the map
  • Item respawn system fixed, so they respawn correctly now
  • Several game and server crashes fixed

Combat:
  • Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
  • Decreased the attack speed of the hatchet and axe
  • Adjusted arrow and bolt speeds
  • Adjusted recoil for all pistols
  • Adjusted damage for most weapons and ammo types
  • Decreased ironsight zoom amounts for better CQC response
  • Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
  • Melee range adjusted for some weapons
  • Fixed bow not being able to shoot if you try and shoot it too fast
  • Bow no longer tries to automatically reload when it runs out of arrows
  • You can heal another player directly if you have a bandage in a non-backpack slot
  • Damage from all melee weapons reduced

Animations:
  • Weapon movement for stowed weapons fixed and positions adjusted
  • M40A5 magazine is correctly positioned in the weapon
  • Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
  • Fixed leaning setup to work better
  • Potential fix for the driver standing up while driving in a vehicle
  • Many animations added for reloading weapons
  • Many adjustments to recoil and firing animations
  • Dry fire animations added (out of ammo)
  • Fixed issues with the steel-toed boots causing shadow problems
  • Fixed player model so the chest piece is not hidden when looking down in first person

Items:
  • Some items can now be stacked (stack items by dropping the item onto another item in the UI)
  • Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
  • Magazines and ammo piles will now spawn with a random number rounds in them
  • Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
  • Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
  • Flashlights now emit a volumetric light effect
  • All ammo piles now weigh 0kg - weigh nothing
  • Duct tape can now be equipped in a second weapon slot (needed to bind another player)
  • Military helmet added (14 variations)
  • SWAT style helmet added
  • More military jacket variations added (14 of them)
  • Button up shirt variations added (a lot of them)
  • Remington 700 style weapon added - shoots .308 rounds
  • .308 ammo pile added
  • Face bandana variations added (6 variations)
  • Tactical vest added (14 variations)
  • Duffel bag added you can wear as a backpack (15 variations)
  • Fixed on ground model for smoke grenades and updated descriptions
  • Wood log description updated
  • Added ammo piles for all unique rounds in the game (for when unloading magazines)
  • Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them
  • White beanie added
  • New jeans model added to replace the one currently being used
  • New cargo pants model added to replace the one currently being used
  • Additional hoodie variations added (29 total)
  • Wolf and deer meat added - raw, cooked, burnt, cured, and rotten
  • Wolf and deer hide added (used in crafting)
  • Animal guts added (can be eaten)
  • Animal fat added (used in crafting)
  • Map item updated to show the latest playable areas in the game

Crafting:
  • Campfires are now craftable - can only be placed on terrain
  • You can cook meat in a crafted campfire
  • Craftable drying rack added - can only be placed on terrain
  • You can dry meat on a crafted drying rack
  • Placing a jerry can in a lit campfire will cause it to eventually explode
  • Storage crafting guide now spawns in the world
  • Can craft a small and large storage crates (small doesn't require a crafting guide to learn)
  • Adjusted crafted guides so rare guides spawn more often
  • Craftable wolf and deer waterskins added
  • Craftable candles added
  • Game freeze after learning a crafting guide is fixed

Base Building:
  • Plot sign damage bar is now visible
  • Plot sign can be packed up
  • Health bar width decreased
  • One small crate can be added to each base for storage
  • One large crate can be added to each base for storage (need crafting guide)
  • Gnomes can now be found in the world and placed in your base (6 variations - some rare)

World:
  • Hayward City is now open - new large city - still WIP and most buildings are not enterable yet
  • The red "Replace Me" balls are fixed
  • Fixed rain appearing in a couple of houses that were missed previously
  • Many more unique props added to the world
  • Fixed missing chainlink fences
  • Grass movement updated
  • New procedural grass added (visible only on high specs)
  • Default road texture improved with a much better looking one
  • Updated world with new planter models so it looks better
  • Some new prefabs for additional house styles
  • New gas station prefab
  • Brightmoor updated with new buildings and details
  • New hotel building
  • New police station building
  • Replaced some bushes with updated models
  • Additional grass variations (only visible on higher specs)

Models/Textures:
  • Improved the physics proxy on the crash plane model
  • Optimized sidewalks to reduce number of polygons drawn
  • Optimized many weapon textures to greatly decreased what they used in VRAM
  • Pipebomb model optimized

UI:
  • The number of items in a stack is displayed in the UI
  • The number of rounds in a magazine is displayed in the UI
  • Can no longer tear clothing you are wearing to rags
  • Issue fixed where you could consume the wrong item from your inventory
  • Updates to items' tooltips
  • Empty names are no longer allowed in the player setup screen - minimum of three characters
  • Cleaned up some unnecessary log file spam
  • Fixed missing military jacket icons
  • Can no longer access the inventory of destroyed vehicles
  • UI hints added for party bus
  • UI hints added for capturing players
  • Removed wheel health percent from the UI - will add back in later

Vehicles:
  • Large bus added - can hold 29 players
  • Vehicles may spawn with some parts or items already in them - vehicles have different spawns
  • The number of tires on a vehicle now correctly affects the maximum speed
  • Improved physics proxy for the pick up truck so it gets stuck less often
  • Adjusted suspension and handling for the quadbike
  • Added lamp to fishing boat than can be turned on/off like a headlight
  • Fixed bugged slots issue when adding oil/fuel to a vehicle inventory
  • Wheels get removed from the vehicle inventory window when they are destroyed
  • Vehicle running sounds are stopped when a vehicle is destroyed
  • The action menu should never appear while you are in a vehicle now
  • Adjusted amount of each type of vehicle that can spawn in the world at once

AI:
  • Several updates to existing AI behavior
  • Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary
  • Wolves will attack mutants, but mutants won't attack wolves first
  • Skinner mutant added
  • Corpses can now be searched for loot
  • Fixed issue causing not all AI to spawn in an area
  • Male and female deer both have the same chance to spawn
  • AI corpses now stay for at least five minutes to allow enough time to loot them

Sounds:
  • Wind sounds reduced
  • Environmental sounds can now be attenuated using the volume slider in the UI
  • Racking sounds added to reload animations
  • New sounds for wolves
  • New sounds for skinner mutant
  • New sounds for Remington 700 style rifle

Weather System:
  • Added medium and heavy fog patterns
  • Added "The Mist" fog pattern
  • Volumetric fog is now enabled by default
  • Increased chance of good weather by 25%
  • Rain and tornado sounds attenuated based on distance
  • Smoother fog blending

VoIP:
  • Increased the number of players that can use VoIP (was limited to 32 players)

SebioC

Monday, 18 April 2016

Patch #35


Patch #35 - 04/18/16


Weather System
• The new weather system is included in this patch
• A server renter can control the weather system
• The weather system adds lightning, wind, rain, fog, thunder, tornado, and rainbows
• We will be adding more patterns and variations in the future (suggestions welcome!)
• See addition information at the end of these patch notes for controlling the weather

New Player Model
• The new player model is included in this patch
• Almost all clothing items have had their models and animations adjusted, so there may be some lingering issues we'll fix in a future patch

Game
• Fixed a couple of server related crashes to increase stability
• Fixed incorrect "Unable to connect to host" message
• Each weapon can now have a different sound radius to alert AI when fired/used
• Terrain view distance set to 2km for everyone - beyond that will cause fog rendering issues
• Added suppression visual effect when bullet impacts close to a player - intensity varies
• Game is now using the latest Steam DLLs to prevent any possible issues with Steam
• Adjusted config variable so there will be less player and AI sliding around issues (not being animated)

Map/World
• Large plane crash added to the map
• Small part of the big city's residential area opened up North
• Fixed some floating and clipping assets in the large office building
• Added canopies to the Capital Munch building
• Some small hunting shacks added around the map
• Fixed being able to use the outside ladder from inside the Shop N Save
• Fixed decals on some of the campsite tents
• Missing bathtub added to mobile home
• Removed old static 5-ton truck objects to cause less confusion on drivable ones
• Fixed/added rain occluder to buildings to prevent raining inside of them
• Fixed fish mass to prevent them from ramming boats
• Adjusted minimum render distance for small equipped weapons so they don't disappear on low spec settings at range
• Fixed some floating rocks in the shire's forest

Items
• Old oxford shirts replaced with a new button up shirt
• Old hoodie replaced with a new hoodie model
• Old puffy jacket replaced with a new military jacket
• Kevlar helmet added
• Decreased shadow cost difference when the torch is on to increase performance, casts softer light
• Increased smoke grenade's smoke duration, increased smoke density
• Reduced model complexity of the pipe bomb

Vehicles
• Handling for all vehicles slightly updated
• All vehicles "go to sleep" faster when unused - reduces physics and network load

Sounds
• Thunder sound added
• Removed sound effect when closing the backpack
• Firing sounds for the HK45, 1911-A1, and Ruger updated
• Bullet whiz sound radius increase to 10m instead of 5m
• 5-ton truck plays correct horn sound

Animations
• New Spiker "out of reach" animation
• Weapons now all aim at the same spot in raised or ironsight mode - also when changing weapons
• Craftable weapons now do not aim slightly to the right in ironsight
• Rem870 and 870 tactical now no longer have broken DOF when crouching in ironsight
• All aimposes altered for the new character.
• All clothing altered for the new character and re-skinned

Models
• Couple of trees changed to allow wood to be harvested from them
• Drapes updated to react to wind and bullets better
• Model for broken white car's model improved
• Improved performance of the steel building models (especially for low spec settings)
• LODs added for several weapons to increase performance
• LODs added for several fences
• LODs added for radio tower and its ladder
• LODs added for broken vehicles
• LODs added for warehouse
• LODs added for barracks
• LODs added for commercial apartment buildings
• Added physics to warehouse windows to prevent jumping through them
• Consolidated all bus models to use the same one to reduce texture usage
• Replaced old chain link model with a newer one
• Wanderer pants model updated to reduce seeing through it at times
• Fixed missing physics proxy on a cabinet

Textures/Materials
• Decreased the blur when looking through warehouse windows
• Adjusted water materials so they "glow" less at night
• Cobweb surface type changed
• Decreased size of some of Spiker's textures - were unnecessarily large
• Wooden shelf texture adjusted
• Day Spa shop floor textures updated
• STANAGx30 textures and material updated


Controlling the Weather System (for server renters)
• Use your server's console access at http://miscreatedgame.com/servers
• Some of these you may want to add to your hosting.cfg file on i3d's site

Available weather patterns:
1 | ClearSky
2 | LightRain
3 | HeavyRainThunder
4 | HeavyStorm
5 | TornadoStorm
6 | TornadoRainThunder
7 | LightFog
8 | Rainbow
9 | RainbowHalf

wm_startPattern <# or name>
Can be used to immediately start a weather pattern by name or number. The number 0 will automatically select one.

wm_pattern <x>
Can be used for constantly force a weather pattern.
0 | Means no pattern at all
-1 | Means random pattern selection cycle (default)
x | See weather pattern list (needs to be a number)

wm_disable <1/0>
Can be used to disable weather/time manager
0 | Weather manager active (default)
1 | Weather/Time deactivated

wm_forceTime <hours>
Can be used to freeze time to a specific hour
-1 | Time not frozen
0 | Midnight
6 | Sunrise
12 | Noon
18 | Sunset

wm_timeOffset <hours>
Can be used to offset time from system time on server start up
-1 | random offset
0 | no offset
1 | +1 hour offset
use 24-x for real negative offsets (as positive numbers)

wm_timeScale <speedscale>
Scale time of day speed
0.5 | Half of real time
1 | Real time
4 | 4x as fast as real time
512 | 512x as fast as real time

wm_timeScaleNight <speedscale>
Scale of night speed (relative to day)

wm_timeScaleWeather <speedscale>
Scale of weather speed (The weather speed is independent of day/night speed)


SebioC    

Monday, 29 February 2016

Miscreated Patch #33

Miscreated Patch #33 - 02/29/16

Friday, 29 January 2016

Miscreated Movie - Episode 1

Miscreated Movie - Episode 1

by sgtscortez





                                                                                                                                         SebioC

Tuesday, 19 January 2016

Patch #31

 Patch #31 - 01/19/16

Game
• Throw strength can now be varied - hold down the left mouse button longer to throw further (careful with Molotov’s!)
• Fixed internal timer issue so things like AI movement is smoother
• Steam DLLs updated to latest version
• EAC updated to latest version - also fixes some issues with AV issues blocking game access
• Added some hints to the loading screens for throwing and using the bow
• Player spawn location height adjusted to prevent spawning in roofs/ceilings
• Issue with particle effects fixed
• Player quickly raises his weapon when picking up a weapon and changing weapons, so you can see what's equipped
• Low health pulsing effect reduced

VOIP
• Increased VOIP quality level
• Increased reaction speed when talking

Weapons
• Crossbow added (uses bow sounds currently)
• 357 pistol iron sight is now aligned correctly
• Arrows now have a visual effect the shooter can see to track them better
• Fix for seeing a double weapon model at times
• When using iron sight, it now zooms to the correct zoom level - no need to mouse wheel to zoom in again
• Weight of the recurve bow reduced

Vehicles
• Improved physics proxy on the 5-ton truck to help prevent it getting stuck when hitting objects
• Fixed issue with the camera when entering from third person
• Smoothed camera when driving
• Backpacks may be hidden in some vehicles when riding in them to reduce clipping issues

Items
• Bicycle helmet added
• Bolts added (for Crossbow)
• Map added
• Ammo should no longer disappear when dropped
• Tarp added
• Camouflage netting added
• You can shoot Molotov’s on the ground and they will explode - causes same effect as throwing them
• Shooting a diesel gas can will create a fire damage area around it - like the Molotov’s do

Crafting
• Recipes added to build specialized arrows and bolts - fire, poison, ...
• Requirements to build a sandbag reduced to half of what it was

Base Building
• Added some small log furniture craftable pieces
• Added craftable lean-to and a few variations of small shelter walls
• Added craftable camouflage walls
• Health increased on the Gatehouse

Combat
• Fixed accuracy issue when moving and firing (especially when strafing)
• Kick damage now independent of weapon held
• Can't harvest from kicking (only using typical melee weapons)
• Kicking speed fixed
• Kicking animation now synchronized over the network
• Can use the sniper scope with the gasmask
• Arrow speed slightly increased

Map/World
• Updated the texture for the base terrain for the world - adds more detail
• Terrain vegetation now blends in with the base terrain color better
• Textures for several terrain layers updated to look better
• Specialized environment probes added so metal and glass don't shine so much at night
• Fixed issue with reflections on the water so it looks a little better
• Moved a weapon spawner that was under a desk and impossible to loot from
• Added lens flare to the sun
• Added shadows on grass for "Very High" spec only
• Windmills now rotate

AI
• AI now does half the damage as before
• Percent change to bleed from AI damage also reduced

Textures/Materials
• Many improvements and adjustments to textures and materials - 100s of them
• Some unused textures removed from distribution

Models
• Some unused models removed from distribution
• Some huge groups of trash bags replaced with a single, optimized model - a lot more efficient

Animations
• Crossbow animations
• Throwing animations improved to fix some issues
• Adjusted the player's right foot so it doesn't bend oddly





 SebioC