For this patch we are very pleased to introduce both our basebuilding and clan
systems! This is the first implementation of each system, and we plan
to still add even more features to them in the coming months. We are
very interested in hearing you feedback on them, so be sure to let us
know your thoughts on any of the social media sites.
Core basebuilding features:
Completely freeform basebuilding system - the
Miscreated basebuilding system is different from all of the other
existing survival games available and it gives you total control to make
as complex and pretty of a base as you want. This is not the typical,
snap-together Lego style system other games have.
Over 100 different parts are currently available for your base, with more coming soon.
Several
different categories (with many subcategories and types) of parts
available - wood, sand, tires, powered. Metal to be added in a future
patch.
Anyone can interact with your base - repair
parts, turn lights on/off, open/close unlocked doors, turn generators
on/off. Non-clan members cannot alter the structure of your base -
add/remove parts, attach/detach parts to power.
Find
crafting guides to learn more advanced basebuilding recipes. You can
also find someone that knows a part's recipe you don't and politely ask
them to make the part for you.
Join a clan to have fellow clan members help you build your base.
Basebuilding
restrictions - bases cannot be placed in towns or some other key areas
to prevent griefing in those areas. Other players also cannot build
bases very close to your base.
Pack up and move
undamaged parts - if damaged, you can repair them first, or you can
dismantle damaged parts to get one of the crafting materials back.
Damaged states for parts - at each 25% damage the color of a damaged part will darken more.
Clans are persistent (remembered between server restarts and logging in/out) and per server.
Clans
can be created, disbanded, and you can invite other players to your
clan by targeting them and using the mouse wheel option.
Invited players can decline an invite or accept it.
Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
For
this release, all clan members can alter the structure of any clan
owned bases. In a future release there will be more specific permission
controls added.
Game
Increased character's weight limit to 40kg
Removed the medium and heavy fog pattern because of the fog flickering they caused
Fixed some issues with the cursor showing up and not going away
You can now change the shoulder the camera is over (default 'B' key)
Added hiding of third person character parts if they block the view when the camera is too close to the character
When freelooking in first person view the camera movement simulates the neck bending
Made it easier to use ladders
You will only see the "another player is too close" message if you have another player, vehicle, or item targeted
Fixed issue with your location not being restored after logging in
SFP mode (simulated first person) has been removed by default until ready to be released
UI
Added patch notes to the main menu - click on the Patch Notes text to view them
Added game related hints to the loading screen
Removed
Hide inventory keybind (inventory and chat gets closed now by pressing
the same key to open it or by opening the main menu)
Changed the main menu background to all black for now so you can read patch notes better - we'll improve it again in the future
World
Added flag poles to the military base
Opened a small area north of Brightmoor
Added a couple of underground bunkers around the map (happy exploring, and more will be added in future updates)
Tweaked Brightmoor and added a few new buildings in that area
Added four more small tent prefabs for the military base
Added three new townhouse shop prefabs
Added new steel barrack prefabs
Added new shed prefabs
Added new cattle shed prefabs
Added domestic garages prefabs and made them enterable and with item spawns
Added loot spawns to a couple of houses that didn't have them
Tweaks to the military base spawns - lowered the rate of weapon spawns
Added loot and interior for small rooms in the back of the hangars in the military base
Added a couple more variations to the barns
Added new shed prefabs
Various houses with no loot or interiors have interiors and loot now
Added more variations to steel barracks
Radio tower now had a ladder and is climbable
Numerous other minor things fixes/improvements all around the map
Added in apartment buildings
Models/Textures
Added LODs for lots of objects in the world - should help a little with performance
Fixed missing surface types for cabins
Optimized some cloud textures
Fixed the textures on several assets to be more PBR compliant
Hatchet updates, re-textured and fixed model and LODs
Added some new blood splats
Tweaked the crazy mutant material slightly
Items
Added new items to loot spawns that are used in basebuilding
Added new crafting guides to loot spawns that are by the character to learn new crafting recipes
Fixed spelling of the Pickaxe and increased its melee range
Sounds
Fixed the shotgun fire sound being heard from really far away
Adjusted the attenuation on the ocean and other ambient sounds so they are not as loud and abrupt
Animations
Lots of animation tweaks as we continue to make the switch to a third person only animation system