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Thursday, 24 December 2015

Patch #30

 Patch #30 - 12/24/15


Game
• Includes AMD Radeon driver fix from Crytek
• Fixed server crash related to a player corpse's second primary slot being active
• Alt+F4 no longer will exit the game (now you can do the middle finger emote while freelooking)
• Shader cache updated again to help reduce stalls while playing

Vehicles
• 5-ton Truck added - longer despawn from unused time, seats for nine players
• Bicycle added, but ONLY on the experimental server because of some known issues being worked on still

Items
• Recurve bow added - still a couple of oddities with it, but will be improved over time
• M1911-A1 pistol added
• Arrows added
• .45 ACP magazine added
• Many variations of the baseball cap added (55 of them)
• Increased in-air lifetime of the bottle and molotov to keep them from exploding in air early
• Increased the velocity of the 9mm round
• Increased the walking speed while using the flashlight

UI
• Added in new splash screen image
• Changed initial screen image to the older Miscreated mutant screen
• Fixed anti-rad mushroom icon

Combat
• Adjusted recoil on several weapons
• Fixed screen centering issue on several weapons

Emotes
• Added thumbs down emote

Map/World
• Adjusted view distances on some house prefabs to increase performance a tiny bit
• Made building enterable at the entrance to the Pinecrest racing area
• Added new flaming barrel prefab

AI
• Removed an unneeded invisible item that was being spawned for each AI

Sounds
• Added in new sound variations for vegetation that moves when touched
• Frog sounds added
• Molotov explosion sound updated
• Footstep sound level slightly reduced
• Footsteps added to the "Crazy" mutant
• Sound now plays when water bottles are refilled
• Swim stroke sound effect added

Textures/Materials
• Decreased smoothness on hemlock trunk material
• Decreased smoothness on pine trunk material
• Added missing material for the greenhouse
• Fixed a creek texture that was using an invalid cubemap (reflection)
• Fixed many missing surface type errors that have been around for a while now
• Several tweaks to the quadbike texture/materials
• Fixed some incorrect physics proxies on the hemlocks and white fir trees
• Tweaked the log cabin textures
• Tweaked the warehouse textures and material
• Decreased the texture size of the light switches
• Optimized the pipe control room proxy and LODs
• Optimized a few tiled terrain textures
• And many more...

Models
• Slightly increased the size of the small dome tents, so you can enter them fully again

Animations
• Fixed melee and jump animations with the Torch


Tuesday, 8 December 2015

Patch #29

Patch #29 - 12/08/2015




Game
• Heightmap AO disabled to increase frame rate

Combat
• Some weapons will no longer auto-center to the middle of the screen after being shot
• Recoil for some weapons have been adjusted
• Headshots will now work correctly on AI to kill them easier

Emotes
• Three more player emotes added: Thumbs up, Point finger, and Shhh (be quiet)

Map/World
• Opened a new road connection near Pinecrest to the North Valley
• Added more houses in the North Valley area
• The top of the middle mountain is now accessible
• Added more car related loot spawns to the warehouses in the Valley
• Added skeletons to some houses and environment
• Added road barriers with blinking lights in the world
• Added water particle effects and sound on the small stream next to Sultan
• Replaced gas station with a new prefab outside of Pinecrest
• Adjusted the sound fall off for flies (should fade in/out better)

Items
• Three already crafted new weapons added:
• Crafted 9mm pistol
• Crafted 5.56 rifle
• Crafted 9mm burst-mode rifle
• Three alcohol bottles added - Gin, Vodka, Whisky - for now they just add to hydration levels
• Molotov particle effect improved again and damage position adjusted
• Anti-radiation mushroom added
• Water bottles are refillable
• Hi-tops shoes added (seven color variations)
• Adjusted the weight of most shoes

Crafting
• Molotov crafting recipe adjusted to only need one rubbing alcohol (down from two)

Sounds
• Decreased flies sound loudness and attenuation distances
• Sounds added for some boids (little animals)
• m4a1 fire sound updated
• 22 rifle fire sound updated

Base Building
• Gatehouse now has more health

Textures/Materials
• Jeans texture made to be more efficient
• Fixed leaf particle effect that was too bright at night
• Fixed sunglasses with missing lens
• Adjusted brightness on cattle guard at night

Models
• Metal rails adjusted on one of the bridges to be the proper metal surface type now when hit
• Fixed incorrect LOD on the log piles (the LOD was oriented in wrong direction)
• Cliff walls physics proxy updated - shouldn't be able to hide in them now

Animations
• Rifles now have a lowered and raised sprint to determine what stance you are in whilst sprinting
• Hi-tops shoes model skinned
• Improved skinning around the top of crazy mutant's legs
• Swimming animations have been improved for both 3p and sfp
• Swimming animations now trigger particles effects
• Fixed rifles when jumping in lowered stance. Camera no longer passes through shoulder
• Added in support for 3 crafted weapons; pistol, rifle, and burst-mode rifle
• 3 new emote animation; shhh, thumbs up, and pointing



SebioC               

Tuesday, 24 November 2015

Patch #28

Patch #28 - 11/24/15

Damage System

This update contains a new experimental damage system for all projectiles (bullets).
The damage is now, essentially, based on the kinetic energy of the projectile at time of impact.
In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons.
This new system should make the damage a lot more consistent and predictable when you are shooting at someone.
As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head.

Game
• Several miscellaneous server crashes fixed
• Item spawns/despawns have been slowed down to reduce server and network load
• All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result
• Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game getting blocked from running
• After crafting a horseshoe pack it will drop on the ground if you are already wearing a backpack
• The molotov will now catch players on fire and anyone in the fire radius on the ground - effects still WIP
• Headshots on mutants now work to kill them easier

Emotes
• Added player emotes to the game for better player interactions
• Five current emotes - Hands-up, Wave, Middle finger, Stop, Come here
• Can rebind emotes, but by default the current keybinds use F2-F6
• More emotes will be added in future updates

Map/World
• Clyde Hill neighborhood added (northern part of the map)
• AI added to underground bunkers
• Added many new road signs around the map to help navigate
• Added sound effect for flies to some areas
• Added build exclusion zone that was missing around the fast food restaurant
• Reduced max amount of shadows in trees from SVOGI (they were too dark)

Items
• Increased the spawn percent for the camo clothing
• Adjusted spawn rates for backpacks
• Fixed flashlight model so light is correctly emitted from it
• Reduced the number of pellets emitted from the shotgun (does less damage overall)
• Shotgun pellets now have correct bullet drop applied
• Updated behavior, sound and particle effects for the molotov
• Empty glass bottle is now a throwable item (attracts AI)
• Ranged weapons and flashlight should be correctly oriented on the side of the player's body
• Added new dust mask item
• Added metal pipe crafting component
• Added craftable pipebomb
• Added headband item with color variations
• Added military style metal and plastic canteens
• Added left and right eyepatches
• New Wasteland shirt, pants, and boots added with several color variations

Vehicles
• Added another passenger location to the boat (holds a total of 5 people now)
• Increased acceleration and maximum velocity for the boat
• Boat's particle effects should play correctly

Sounds
• Increased distance weapon fire sounds can be heard
• Vehicle volumes decreased
• New ocean sounds
• New M40A5 fire sound
• New 12-gauge shotgun fire sound
• New sounds for small animals
• Added sound for filling a sandbag
• Added new crazy mutant sounds
• Added eating raw vegetables sound
• Added eating pills sound
• Added sound for using any type of bandage
• Added sound for player getting sick (poisoned)
• Added sounds for when player is thirsty

AI
• AI will now be attracted to glass bottles breaking and molotov explosions
• AI should now wander around after killing their target
• AI are now spawned in closer to players
• Increased maximum number of AI in game at once

UI
• Updated animation that plays on the character portrait in the inventory screen

Textures/Materials
• Fixed some windows being too bright at night
• Improved the old, ugly looking street planter models and textures
• Adjusted the textures on some of the rocks in game to look much better
• Fixed material setup on the player and mutants - should eliminate the missing surface type errors that could appear

Models
• Added some models of just a house foundation for more variety in game world
• Reduced size of tactical shotgun to be inline with real life dimensions

Animations
• Flashlight - improvements made to movement to holding the flashlight while moving, changes to sprint holding as well
• Tactical shotgun - animations altered to accommodate new weapon size
• Emotes - 5 emotes added: wave, middle finger, stop, come here, and handsup/surrender
• Firing weapon ironsights - new stable/smoother ironsight movement. While crouching in ironsight and moving forward, gun will no longer tilt.
• G18 - bug while jumping and shooting is fixed. Now you can shoot forwards instead of shooting to the sky
• Throwing items - slight change to the lowered movement hand position (visual change only)
• Pipebomb - animation set up for the pipebomb
• Hand/Arms - improvements to the skinning around the wrist area
• Fishing boat - new passenger position added in front of the driver
• ATV - passenger will now look forwards instead of backwards in first person mode




                                           SebioC

Monday, 9 November 2015

All Nuclear Bunker locations and new MEGA CAVE !


..." So after teaming up with PsiSyndicate and Rushly123456 and failing to show them the new bunkers and caves ingame I took to the roads alone to showcase some of the awsome new locations in-game! =D "...  sgtcortez




Follow in YouTube:
 
sgtscortez   sgtscortez  

                                                                                                                                       SebioC

Sunday, 1 November 2015

Craftable Molotov & Craftable horseshoe pack

• Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone


Craft Recipe: 1x Oil + 2x Rubbing Alcohol + 1 empty bottle + 1 Rag




• Craftable horseshoe pack added - works as a backpack - default recipe for everyone




Craft Recipe:  Rope +Rag

                SebioC           


Saturday, 31 October 2015

Patch 27a

Game

  • Pre-compiled shader cache updated.
  • Added additional checks for synchronizing weapon zoom states.
  • Change to item config files to hopefully help with server stability.


Items
  • Added Tactical Shotgun - does same damage as normal shotgun, but slightly better behavior and weighs less.
  • The new camo clothing will now spawn.
  • Fixed bandana cap turning bright red at distance.
  • Removed old first-persons meshes for items that are no longer needed - SFP mode uses all third-person.


Animations
  • Adjusted the sprint to raised blending for the default shotgun.


Tactical Shotgun





                                                                                                                                  SebioC

Patch 27

Patch #27 - 10/28/2015

Raise/Lower Weapon System
In this patch is a new weapon lowering/raising combat mechanic.
By default you can use the "Tab" key to switch between the two (can be rebound to a key of your choosing).
With your weapon raised, you will run slower in the game, so lower it when you are not in a combat situation.
At any time you can sprint (from lowered or raised weapon position) to sprint at full speed, but need to leave sprint to attack or fire.

Pre-compiled Shader Cache
This patch contains the first iteration of distributing our own pre-compiled shader cache with the game to help reduce stalls while playing.
We will continue to improve the cache each update.

Server Rental
• Fixed spelling of "http_password" in the hosting config file, so you can change it for your server
• All rented servers running in whitelisted mode will have the phrase " - Whitelisted Only" appended to their server name
• First-person only mode should work correctly
• wm_TimeScale will now work correctly in the hosting.cfg file
• Removed support for idle time related variables, temporarily
• Fixed issue with some rcon services not starting, so people renting servers couldn't issue commands

Game
• White flickering when joining another game is fixed
• Game will no longer start in fullscreen mode to workaround the mouse scaling issue. You can use Alt+Enter to switch after starting the game if you want to run in fullscreen
• Smoothed out player and AI movement - less jittering now
• Increased available network IDs, so busy servers should run longer
• Fixed server hang caused by a bad output message
• Server browser will no longer display servers that are still starting up and not ready for players to join yet
• More adjustments and improvements to the weapon lowering/raising system
• Adjusted player movement speeds when a weapon is raised - lower weapon to run at full speed
• Using an ironsight is now synchronized over the network
• Added "focus zoom" feature - can be used without a weapon also by holding down the right-mouse button
• Some fixes for head disappearing when scrolling view out
• Adjusted helper positions for firing, so you can't shoot through objects really close to you
• Reduced backpack spawn rates - can easily craft a starting one now
• Camera interpolation changed so it's smoother and has less lag
• Game sounds still continue to play when the game loses focus - keeps looping sounds from being lost
• Spawn in rotation and rotation of weapons visible on the player have been fixed for most weapons
• Player corpses shouldn't float as often and appear in a t-pose as much

Items

All of the four camouflage patterns are now consistent across the various clothing pieces, so you can try to find a complete set, if wanted. The sets are named Woodland, Hunters, Hex, and Desert.

• Axe added - harvests wood a little better than a Hatchet, does more damage to players
• Balaclava added - five color variations
• Wool gloves added - nine color variations
• Gas mask added
• Rope added - used in crafting
• Empty bottle added - used in crafting
• Craftable horseshoe pack added - works as a backpack - default recipe for everyone
• Craftable molotov added - can be thrown and explodes - acts more like a grenade for now, but will be improved over time - default recipe for everyone
• Added seven vegetables that will spawn in food related spots - later you will be able to grow them
• Added four camouflage versions of the puffy jacket
• Added four camouflage versions of the cargo pants
• Added four camouflage versions of the head bandanna
• Pickaxe changed to a primary slot weapon
• Added barbed wire coil - used in basebuilding - default recipe for everyone

Base Building
• Added 2m and 4m barbed wire fence parts

Map
• New cave added
• Two new bunkers added
• Expanded the valley across from Brightmoor that loops around to Woodhaven - Get out and explore the world!

Vehicles
• Can be repaired by hitting them with the Lug Wrench again
• Suspension adjusted to reduce vehicles randomly bouncing

Sounds
• Any vegetation that moves when touched will now make a sound - sounds are still WIP
• Added ejected shell impact sounds on the ground

AI
• AI will now be attracted to voice chat in game

Animations
• Altered crouching movement animations so you can no longer peak through walls
• Improved no weapon/melee jumping animations for sfp
• Realigned the camera correctly during idle animations for vehicles
• Heavy landing animation fixed to remove sliding about of character
• Added head movement to all lowered weapon poses
• Added new lowered weapon stance to all weapons
• Fine tuned raised weapon stance for all weapons, including fists
• Many other changes to stances

Textures/Materials
• Adjusted bad normal map on plaster walls
• Fixed the white car and some trees so they can be harvested for crafting materials
• Altered color of the default rugged backpack - khaki colored now

UI
• Tactical keybind renamed to Raise/Lower

Sunday, 20 September 2015

Development Update (09/19/2015)

Development Update - 09/19/2015

It has been some time since we've done a typed version of a development update since we typically release patches or do Twitch.tv streams instead. However, we are currently working on some large features that are taking a while to implement, but we still want to keep everyone updated.

 Experimental Update





 
The experimental branch on Steam contains the next version of the game we are actively working on. It contains all of the features we talked about in our last Twitch.tv stream, which is available to watch on YouTube


However, there are some issues with the experimental version that we are unable to fix due to the issues being part of the core SDK provided by Crytek. Once the next version of the SDK is available, we'll update our experimental version to use it and hopefully we'll be able to then push the experimental version to the live servers. If you haven't had a chance to see the new rendering engine in use on the experimental branch, we'd suggest downloading it and taking a look - it makes the game look far better than it already does today.

New Item System

We've mentioned it a few times in the past, but we are currently working on implementing our new item system for the game. This is a massive undertaking and will take some time until it's ready for testing. It will reduce both the load on the servers and the network, and will also allow us to implement a lot of features we've been waiting on it for - stackable items, item durability, AI loot, base building storage, fireplaces, and much more. We'll continue to give all of you updates on it as it's continuing to be developed.


AI System

We are currently working towards implementing a new, state of the art AI system into the game which will allow us to have a lot more AI in the game than we currently have. It will allow them to pathfind faster, react quicker, be more dangerous in general, and have greater variety in their behaviors. This is something we're very excited for and we'll share more news about it soon when the details have been finalized.

Map Expansion

The level designers have been busy working on increasing the map further North, and as part of that the team has been working on new, larger buildings and assets that will be used in a large city. Below are some images of new buildings and their interiors, and we'll tweet out images of some of the assets over the next few days, so follow our twitter account: @miscreatedgame 


Saturday, 12 September 2015

New Render Engine


Final testing for the new experimental release! Fingers are crossed. Game looks absolutely amazing with SVOTI.

 * SVOTI system from Crytek      

In our testing, we have found that it actually seems less taxing on your system. This is due to a lot of optimizations that are part of this major engine update. I used to have about 50-60% CPU usage (CPU = i7 920 @2.67GHz), however I am only seeing around 30-40% usage now. Memory (RAM) usage seems about the same, around 2-2.5GB in use for me at any given time      "Jenilya" 


                              SebioC                
 

Saturday, 5 September 2015

Patch 23c



Patch 23c - 09/05/2015 


 . Fixed connection issues preventing clients from connecting to live servers



                                                                                                                                     SebioC
 

Monday, 31 August 2015

Fast & Furious

They are Fast, they are Furious...

Another FlynnLux production, check it out...



 Zenoah's POV:

       

Tnx to:  

Friday, 28 August 2015

Miscreated Merchandizing

Miscreated Merchandise  A little selection of what's COMING SOON
Miscreated T Shirt and Mug...



                                                                                                                          SebioC

Friday, 21 August 2015

DevTalk Twitch Video

DevTalk Twitch Stream - Renderer Update & SFP Mode

                                                                                                                                        SebioC

Wednesday, 19 August 2015

DevTalk Twitch Stream



DevTalk Twitch Stream - Renderer Update & SFP Mode - Aug 20, 3PM MDT


Twitch Channel :  http://t.co/YHgFdZJmoC


Countdown Timer: http://t.co/FVwBoFfQxQ

                                                                                                                                         SebioC






Monday, 10 August 2015

Steam Sale 40% off


" In honor of our base building feature, Miscreated is on sale this week on Steam for 40% off. Buy it now! "


Link:  Miscreated 40% Off on Steam





 "taking it to another level... the screaming sounds coming from inside this base are horrific..."


                                                                                                                                   

                                                                                                                                    SebioC

Saturday, 8 August 2015

Thursday, 6 August 2015

Patch 23b



Patch 23b - 08/06/2015

Game
  • Fixed server crash that was related to having large bases
  • Removed color changes due to damage levels on base parts - was causing a client-side crash


Basebuilding
  • When dismantling a damaged base part, the correct first material is only returned


  SebioC             

Wednesday, 5 August 2015

Fallout Shelter Exploration

Another Flynn Luxe production...

This time exploring the new underground bunkers.



Subscribe:

 
 

Sunday, 2 August 2015

UK4 server issue

United Kingdom Miscreated Server 4  " UK4 " is having some problems...


"...We are looking into the UK4 server issue...."  Dev Team






SebioC              

Friday, 31 July 2015

Patch 23a - 07/31/2015

Patch 23a - 07/31/2015

This is a hotfix for Patch #23

Game
  • Removed the light fog weather pattern for now due to the flickering it caused
  • Fixed clan not appearing on next login if you exited the game while dead
  • Fixed recipes from learned guides not appearing on next login if you exited the game while dead
  • For any new guides learned, when you log back into the game the recipes should now be correct


Basebuilding
  • Player rotation should be correctly synchronized with the server, so placed parts will appear where you expect
  • Fixed not being able to Pack up or Dismantle base parts when in a clan
  • Power cables are correctly disabled in the physics engine (helps very slightly with performance)
  • Adjusted the platforms a little to help keep dropped items from falling through them


UI
  • Increased the hint display duration time, so they cycle slower and you have more time to read them
  • Another fix for cursor disappearing at times
  • Fixed some grammar and spelling mistakes in the game hints


Models/Textures
  • Removed incorrect LOD on the plot sign

DevTalk - Video

Here is the video from yesterday DevTalk...



Link:DevTalk - Base Building & New Features (7/30/2015 ) 





Base Building Guide: guide.pdf



                                                                                                                                         SebioC

Wednesday, 29 July 2015

DevTalk: Base Building & Future Features

Development Team will Twitch  Thurs. Jul 30, 2015 at 4PM MDT

about  Base Building & Future Features... don't miss it...


Twitch Link : http://www.twitch.tv/miscreated 


                                                                                                                                          SebioC

Monday, 27 July 2015

Patch #23 basebuilding and clan systems

 csprance   

 For this patch we are very pleased to introduce both our basebuilding and clan systems! This is the first implementation of each system, and we plan to still add even more features to them in the coming months. We are very interested in hearing you feedback on them, so be sure to let us know your thoughts on any of the social media sites.





Core basebuilding features:

  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.


Official Miscreated basebuilding guide. We highly recommend you read it: http://miscreatedgame.com/files/base...ldingGuide.pdf

Clans

Core clan features:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.


Game
  • Increased character's weight limit to 40kg
  • Removed the medium and heavy fog pattern because of the fog flickering they caused
  • Fixed some issues with the cursor showing up and not going away
  • You can now change the shoulder the camera is over (default 'B' key)
  • Added hiding of third person character parts if they block the view when the camera is too close to the character
  • When freelooking in first person view the camera movement simulates the neck bending
  • Made it easier to use ladders
  • You will only see the "another player is too close" message if you have another player, vehicle, or item targeted
  • Fixed issue with your location not being restored after logging in
  • SFP mode (simulated first person) has been removed by default until ready to be released


UI
  • Added patch notes to the main menu - click on the Patch Notes text to view them
  • Added game related hints to the loading screen
  • Removed Hide inventory keybind (inventory and chat gets closed now by pressing the same key to open it or by opening the main menu)
  • Changed the main menu background to all black for now so you can read patch notes better - we'll improve it again in the future


World
  • Added flag poles to the military base
  • Opened a small area north of Brightmoor
  • Added a couple of underground bunkers around the map (happy exploring, and more will be added in future updates)
  • Tweaked Brightmoor and added a few new buildings in that area
  • Added four more small tent prefabs for the military base
  • Added three new townhouse shop prefabs
  • Added new steel barrack prefabs
  • Added new shed prefabs
  • Added new cattle shed prefabs
  • Added domestic garages prefabs and made them enterable and with item spawns
  • Added loot spawns to a couple of houses that didn't have them
  • Tweaks to the military base spawns - lowered the rate of weapon spawns
  • Added loot and interior for small rooms in the back of the hangars in the military base
  • Added a couple more variations to the barns
  • Added new shed prefabs
  • Various houses with no loot or interiors have interiors and loot now
  • Added more variations to steel barracks
  • Radio tower now had a ladder and is climbable
  • Numerous other minor things fixes/improvements all around the map
  • Added in apartment buildings


Models/Textures
  • Added LODs for lots of objects in the world - should help a little with performance
  • Fixed missing surface types for cabins
  • Optimized some cloud textures
  • Fixed the textures on several assets to be more PBR compliant
  • Hatchet updates, re-textured and fixed model and LODs
  • Added some new blood splats
  • Tweaked the crazy mutant material slightly


Items
  • Added new items to loot spawns that are used in basebuilding
  • Added new crafting guides to loot spawns that are by the character to learn new crafting recipes
  • Fixed spelling of the Pickaxe and increased its melee range


Sounds
  • Fixed the shotgun fire sound being heard from really far away
  • Adjusted the attenuation on the ocean and other ambient sounds so they are not as loud and abrupt


Animations
  • Lots of animation tweaks as we continue to make the switch to a third person only animation system






Soon... very soon...

Posted today in facebook...


..." Basebuilding and clans are looking very solid now. We're just doing some final double-checking and getting stuff ready! "...


we are ready to go... brace yourself...!!!







    Mrs Miscreated base in Experimental server...

                                                                                                                                    SebioC

Friday, 24 July 2015

Psychological Warfare

Cool Video from Rectrix , enjoy...




                                                                                                                                    SebioC

Monday, 20 July 2015

Powered BaseBuilding Sneak Peak

MrsMiscreated  posted this image in her twitter/facebook,

a  Powered BaseBuilding Sneak Peak...



                                                                                                                                   SebioC

Sunday, 19 July 2015

Controler Support

Video by BorderRage explaining how to config any controller to play  Miscreated.  Enjoy...







Subscribe: 

 BorderRage Vids  BorderRage Vids



                                                                                                                                     SebioC
                     

Thursday, 16 July 2015

FanArt Wallpaper

Another very nice Fan Art Wallpaper...

Rainy Forest wallpaper

  Link:  wallpaper


             





                                                                                                                                  SebioC

Wednesday, 15 July 2015

Water Slide

Nice Video from  planktonnl ...


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Clans system sneak peak

Getting permission systems in place that are needed for basebuilding.





                                                                                                                              SebioC

Monday, 13 July 2015

Cryengine rendering update for Miscreated

Cryengine rendering update for Miscreated. Current and new image comparison.
Still WIP, but looks amazing.











                                                                                                                               SebioC

Sunday, 5 July 2015

Experimental First Look

Base Building in Miscreated | Experimental First Look by  WOBO

 

  




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Saturday, 4 July 2015

Building my First base! Crows Nest!


..."Quick little video showcasing the base building in Miscreated! Come check out how cool the first base I built turned out!

Thanks for checking out the video guys! Appreciate it ! "...            sgtscortez






Friday, 3 July 2015

Patch #22b - 07/03/2015 Test Server only

This update is only for the experimental server currently. 

Game 
  • Build exclusion zones should now work correctly (so you can't build in cities and some other locations) 
  • Build exclusion zones have been modified to be more accurate 
  • Lockable doors should now be locked on server restart and when initially placed 
  • The action menu should now work on all parts for a base 
  • Fixed a spot in the office building where you can get stuck between a chair and a desk 
  • You will no longer die when getting too cold (will be fixed when heat sources are added in)

Items 
  • The Walkway guides have been correctly renamed to Platform

Crafting 

     - Lowered recipe requirements for the gallow 





                                                                                                                         SebioC

Beginners Guide to Base Building

Very nice video from Pitstop Head...




 Pitstop HeadSubscribe:
                  Pitstop Head


                                                                                                                               SebioC